Instead of using the attack directly to damage/stun (deafen) opponents, a mudraker can modulate the vibrations to move the water in front of it, creating a wave that trips/bullrushes opponents. (I've always thought that blindsense is too little for creatures with sonar abilities)īreath attack: a cone of sound (7 shots). It can also project an active sonar effect in its front cone, effectively gaining blindsight. When submerged, it acts like tremorsense, except it detects creatures touching the water around it. Vibration sense: a mudraker posseses an extra sense - it grants it a racial bonus to hearing for the purpose of detecting enemies. Thanks to its abilities it is extremely difficult to sneak upon. Since its breath weapon works even better below the surface, it will happily make use of any cover a body of water can give it. It is assigned to the tracker class (rather than tidal) based not on its sense of smell, but on its sonar abilities, which give it a distinct adventage in water, especially murky one.Ībilities: Str, Dex, Con, Int, Wis, Cha Ĭombat: A mudraker prefers fighting in water over air. It is a mainly aquatic dragon, living in the waters along the coastlines, or in swamp areas, where it competes with other aquatic predators, such as alligators. A mudraker is a close relative to Thunderclaw, at least judging by its apperance.
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